Performance Funday
By Jeffrey M. Barber
A non-productive theme for July is to jump into performance and measure a few things. The hope is that this search will produce some low-hanging fruit that I can exploit, and I also intend to validate correctness on many things since there are some slap dashing stupid stuff. A core reason for the urgency beyond being interesting work is that I want to utilize permutation testing as a way of finding novel test-cases. Given that it took a bit over half a day to simulate playing 1.2 M games, I would like to be able to cut that time down.
Going HAM on the parser with next level testing
By Jeffrey M. Barber
Finding the balance between what to work on is a challenge when there are so many interesting problems ahead. Testing the back-end for the current game has proved to be a challenge due to the entropy involved, so I’m thinking about ways of building tooling to corral that complexity and chaos.
How this all started from building a custom browser
By Jeffrey M. Barber
Conceptually, a user interface is a simple thing. It is a pretty and delightful picture which makes it easy to understand and interact with a product. That’s it.
Since Adama is a programming language for board games, it stands to reason that Adama does not exist in a vacuum and it must be workable with existing UI technologies. That is, it must sanely integrate with a variety of frameworks to achieve some measure of success and be usable beyond my myopic view of reality.
Progress is Slow, May 2020 Update
By Jeffrey M. Barber
“Wow”
I forgot how much work there is in building a programming language, but it is super fun. So here we are in May of the remarkably interesting 2020. I am coming out a slump of depression (I think) from this world-changing covid-19, and I recently made good progress towards the first milestone.
I am lurching forward ever so slowly every weekend I invest in this madness.
First Announcement
By Jeffrey M. Barber
Welcome, welcome, welcome…
This is the first update on the Adama language project!
I finally have set forth on the journey of telling people about my latest passion project. Surprise, it’s a programming language! However, it is not a generic programming language, and I want to make this exceptionally clear. It’s a domain specific programming language meant for board games. Yep, that’s right! Board Games!!!. However, I have discovered this language has some very interesting properties which make it broadly applicable, and I have a vision for a new type of infrastructure!